The Casket Girls
Young girls arrived from France with coffin-shaped chests said to hold their trousseaux. Three centuries later, the nuns still bolt the third-floor shutters — and the city still whispers about what came ashore with them.

New Orleans — a FableWalk Original Story
"Some stories only come out after dark."
Walk the French Quarter by gaslight. Follow legends the city has whispered for three hundred years — casket girls, midnight aristocrats, voodoo queens — and discover the fables they left behind. A story game played on real streets, best after sunset.
Young girls arrived from France with coffin-shaped chests said to hold their trousseaux. Three centuries later, the nuns still bolt the third-floor shutters — and the city still whispers about what came ashore with them.
An impossibly cultured European who threw lavish dinners on Royal Street and never touched a bite. When a woman fled his balcony one night, the police came. He was gone. His wine cellar, they said, held no wine.
Herbs, secrets, and the price of asking. Where the drums once played on Sunday afternoons, a voodoo queen still holds court — for those who know when to come, and what to bring.
Every Night Creatures story is built from public-domain literature and real folklore — no borrowed modern myths, no invented lore dressed up as history.
"The vampire story that came before Dracula."
A lonely Styrian schloss. A guest who never seems to wake before dusk. Le Fanu's novella is the quiet, romantic ancestor of every vampire tale that followed.
"The letters that built a legend."
Stoker's epistolary masterpiece — journals, telegrams, ships' logs — that fixed the shape of the vampire in the modern imagination.
Play as a Creature of the Night or a Keeper of the Light — two paths, different scenes, different endings.
Some fables only reveal themselves after sunset. The city changes at night, and so does the story. And a few fables ask for more than darkness — a certain night, a certain hour.
Every legend you uncover stays yours forever — collected in your Fablebook, ready for the next city.
One fable appears only under a full moon, in a square you already know. Twelve chances a year. Bring the sky with you.
New Orleans keeps its traditions, and so do we. Certain days of the year open doors that stay shut the rest of it.
There is one fable we will never tell you about. No hints, no map pin, no announcement. It exists to be found. When someone finds it, you'll hear about it from them, not us.
Timed fables are treasures, never toll gates — no ending is ever locked behind a moon.
Route subject to change
Be first to walk it. We'll write when Night Creatures opens its doors in New Orleans.
Ages 13+. Spooky, not gory.
Future cities: Savannah · Salem · Prague